
Node graph editor for ultimate control over shaders and textures. Production quality antialiasing and motion blur. Overhanging terrain using procedural displacements, imagebased displacements, or imported geometry. Use procedural terrains that can span an entire planet.Īpply almost “infinite” fractal detail to terrain and other objects. Render millions of boulders or trees using “instancing”.Īdd multiple heightfields to your scene. Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.

Here are some key features of “Terragen”:Ĭuttingedge adaptive subdivision renderer. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software. You can reorganise the planetary shading pipeline to suit your goals. With Terragen 3 you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 4 to create the most realistic visualisations possible. Export high quality objects from out of place areas.Terragen is a powerful solution for rendering and animating realistic natural environments.This program has been released just recently and its includes latest ant detection system, built in proxy and VPN support, and self-adaptation for supported operating systems.
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Finally, Terragen takes benefit of QuickTime, offering the capability to shop the picture in a amount of different formats, such ás BMP, JPEG, MácPaint, Photoshop, PlCT, PNG, QuickTime picture, SGI, TGA and TIFF, with guidelines specific to each compression format.
